CommonEvent 430
Name = "魔界グランゴルド"

  999([430])
  ConditionalBranch([1, 1142, 0, 9, 2])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is Grangold..."])
    ShowText(["It is very dangerous to enter without understanding the internal situation."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We must have something to do right now."])
    ShowText(["Let's prioritize that without rushing..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 10, 1])
    ConditionalBranch([1, 1142, 0, 18, 2])
      ControlSwitches([5064, 5064, 0])
      ControlSwitches([5370, 5370, 0])
      ControlSwitches([5361, 5361, 0])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 606, 47, 57, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 19, 0])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We just managed to escape, why are we jumping back in again!"])
    ShowText(["Let's hurry back to Gold Port!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 20, 1])
    ConditionalBranch([1, 1142, 0, 24, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We will approach Grangold with a strategy for conquest."])
      ShowText(["We must not go in alone..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 25, 1])
    ConditionalBranch([1, 1142, 0, 32, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Below the castle, Raphaela's army and Kanade's army are clashing."])
      ShowText(["Let's leave this to Raphaela and attack Grand Noah!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 33, 1])
    ConditionalBranch([1, 1142, 0, 35, 2])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 606, 47, 57, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 36, 1])
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Below the castle is under attack by Kanon's army."])
      ShowText(["Let's leave this to Raphaela and attack San Ilia!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 44, 1])
    ConditionalBranch([1, 1142, 0, 46, 2])
      ConditionalBranch([1, 1154, 0, 3, 2])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ChangeMapDisplay([0])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 908, 47, 57, 8, 0])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      ConditionalBranch([1, 1154, 0, 4, 1])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["We have repelled the dolls here."])
        ShowText(["The town is likely in chaos, so let's leave the recovery to them."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 47, 1])
    ConditionalBranch([1, 1142, 0, 72, 2])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 606, 47, 57, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 73, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The calamity star Demiurge is approaching this land..."])
    ShowText(["Luka, are you ready for the decisive battle?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["*Once the operation begins, you cannot retreat until it's over!"])
    ShowText(["Let's make thorough preparations in advance!"])
    ShowChoices([["Prepare more", "Preparations are complete"], 1])
    When([0, "まだ準備する"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Sister Lucifina..."])
      ShowText(["We must hurry, the enemy won't wait for us."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "準備は済んだ"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The preparations for the decisive battle are complete..."])
      ShowText(["Then, let's wait at Grangold Castle!"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Thus, we arrived at Grangold."])
      ShowText(["Now, we only have to wait for the calamity star Demiurge that approaches this land――"])
      Wait([60])
      ChangeTransparency([0])
      ControlSwitches([31, 31, 1])
      TransferPlayer([0, 123, 0, 0, 0, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1142, 0, 74, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 606, 47, 57, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
